Press
Everything on this page is free to use. For interviews, full access to try the game, or anything not here, email hello@streyed.com.
Streyed is a website based training game that helps jumping riders learn to see a stride through hundreds of interactive, scored approaches they can practise away from the horse.
Seeing a stride, knowing from the approach where the horse will leave the ground, is one of the hardest skills in jumping to teach. Riders have always developed their eye the same way: by jumping fence after fence, over hundreds of hours in the saddle. The practice only happens on a horse, only in a jumping session, and only for the few seconds of each approach when the eye is actually working.
Streyed turns that skill into something a rider can practise anywhere. A schoolmaster called Napoleon canters to fence after fence on a phone, tablet or laptop. The rider reads each approach, makes a call and is told instantly whether they were right. Nine levels build the eye in layers, from holding a rhythm to riding the distance, and the scales of training sit on the fences and banners throughout, because a good eye complements good coaching and time in the saddle rather than replacing them.
Launched in 2026, Streyed is already played by riders in 115+ countries.
And on a horse the eye is only reading the approach for a few seconds per fence, from the turn to the last stride: two or three minutes of real practice a week.
Free to use in coverage of Streyed. Need a different crop or fresh gameplay stills? Email us and we will make them.








Streyed, capital S, one word, pronounced “stride”. The spelling contains eye, a reference to the rider’s eye for a stride. The horse is Napoleon, a schoolmaster gelding: he, never it. The skill is “seeing a stride”; some riders call it seeing a distance, and both are right.
hello@streyed.com. We reply the same day.
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