streyed

Press

Streyed is the first game built to teach jumping riders to see a stride.

Everything on this page is free to use. For interviews, full access to try the game, or anything not here, email hello@streyed.com.

180
fences in a first sitting
9
levels
115+
countries
24h
free, no card

Streyed in one sentence

Streyed is a website based training game that helps jumping riders learn to see a stride through hundreds of interactive, scored approaches they can practise away from the horse.

The story

Seeing a stride, knowing from the approach where the horse will leave the ground, is one of the hardest skills in jumping to teach. Riders have always developed their eye the same way: by jumping fence after fence, over hundreds of hours in the saddle. The practice only happens on a horse, only in a jumping session, and only for the few seconds of each approach when the eye is actually working.

Streyed turns that skill into something a rider can practise anywhere. A schoolmaster called Napoleon canters to fence after fence on a phone, tablet or laptop. The rider reads each approach, makes a call and is told instantly whether they were right. Nine levels build the eye in layers, from holding a rhythm to riding the distance, and the scales of training sit on the fences and banners throughout, because a good eye complements good coaching and time in the saddle rather than replacing them.

Launched in 2026, Streyed is already played by riders in 115+ countries.

180 fences in 20 minutes
A typical first Streyed sitting.
About 30 fences
What a rider with one horse might meet in a weekly jumping session.

And on a horse the eye is only reading the approach for a few seconds per fence, from the turn to the last stride: two or three minutes of real practice a week.

How it works

  1. Napoleon canters to the fence on his own; the rider watches the approach.
  2. The rider makes the call: tap on the take-off, say whether the distance is good or off, count the strides, or ride the distance by lengthening or shortening his canter.
  3. Instant feedback on every fence: right or wrong, and by how much.
  4. Nine levels, in order: Rhythm, Jump timing, Read the distance, Stride control, Count down, See the distance, Half strides, Course, Ride the distance.

Fast facts

Launched
2026
Category
Equestrian, training, website
Levels
Nine, from holding a rhythm to riding the distance yourself
Platform
Plays on the website, built for phones; no download
Price
24 hours free, no card required. Then £5 a month in the UK, $7 in the US, €6 in the Eurozone, with local pricing in other markets
Website
streyed.com
Available
Worldwide

Numbers you can quote

  • A typical first sitting is around 180 scored approaches in 20 minutes.
  • A rider with one horse who jumps once a week might meet thirty fences, with the eye working for a few seconds on each.
  • Riders in 115+ countries, on phones, tablets and laptops.
  • Nine levels, every fence scored.
  • 24 hours free with no card required, then from £5 a month.

Story angles

  • Can riders learn to see a stride without riding?
  • Training the hardest skill in jumping without a horse
  • How technology is changing the way riders train
  • The equestrian skill traditionally learned through hundreds of hours of repetition
  • An equestrian game played in 115+ countries within months of launch

Images and downloads

Free to use in coverage of Streyed. Need a different crop or fresh gameplay stills? Email us and we will make them.

House style

Streyed, capital S, one word, pronounced “stride”. The spelling contains eye, a reference to the rider’s eye for a stride. The horse is Napoleon, a schoolmaster gelding: he, never it. The skill is “seeing a stride”; some riders call it seeing a distance, and both are right.

Press contact

hello@streyed.com. We reply the same day.

Colours and type

Black, ivory and one gold. Headlines in Cormorant Garamond, everything else in Jost, both free from Google Fonts.

Gold
#D0AB6C
Ivory
#F2EFE6
Black
#000000
Cormorant Garamond
Headlines and numbers · semibold
Jost
Body and labels · light to medium · labels in caps, wide tracking