streyed

Learn to see a stride.

Practise seeing a stride, without getting on a horse. Watch the approach, call the stride and get instant feedback. Repeat it again and again until seeing your distance starts to feel instinctive. The practice you can’t get in an arena, as many times as you like.

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Train your eye

Watch. Call. Learn.

Napoleon cantering towards a fence in Streyed, with the take-off zone painted on the ground
  1. 1

    Watch the approach

    Napoleon canters at the fence, stride by stride.

  2. 2

    Call your stride

    Tap what you see before he leaves the ground.

  3. 3

    See how close you were

    Instant feedback on every fence, the earlier the better.

The training

Eight levels. One skill.

A structured progression from holding a rhythm, through learning to see a distance, to riding a course. Each level trains one thing cleanly, then hands it off to the next. You ride every one of them on Napoleon, your schoolmaster gelding: honest, consistent, and endlessly patient.

  1. Rhythm

    Level1

    No fences. Just hold an even canter until it locks.

  2. Jump timing

    Level2

    Steady auto-canter. Press Take off to meet the perfect spot.

  3. Read the distance

    Level3

    Napoleon jumps a perfect line on his own. Call how many strides between the fences (3–8), the earlier the better.

  4. Stride control

    Level4

    The same distance, ridden in different strides. Three long, open strides first, then collect one stride at a time up to eight. The line shows your taps against the ideal after every pass.

  5. Count down

    Level5

    Napoleon meets every fence on the perfect spot, all on his own. The game names a distance; press NOW during that stride out. Two out first, then further and further away.

  6. See the distance

    Level6

    Watch Napoleon come to each fence and call it: OFF or a GOOD stride, the earlier the better. He always takes you to the fence; your only job is the read. The verdict names the truth every time: good, long or deep. Starts at an easy pace and speeds up as your eye sharpens. Coach (side-on) or rider view, your call.

  7. Half strides

    Level7

    Not every line walks clean. Some ride in a half, and nobody tells you which: count his strides, read the take-off, and call exactly what you see, whole or half (4 to 7). Standing off long adds the half; chipping in deep drops it.

  8. Course

    Level8

    The course: everything the other levels taught, combined. Napoleon rides the track of numbered fences for as long as you like, and each one asks a question you have trained for: the take-off spot, the length of the line, or a press at a named distance out, with no paint and no help. Exact calls score points, the earlier the better.

Making jumping more fun.

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1 day free. Then £5 a month if you choose to subscribe. Cancel anytime.